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![]() This made Donkey Kong Country one of the greatest platformers of its time.Īt least, until its sequel came along. Combining the two creates a swift, non-stop momentum. Bouncing off enemies’ heads in a rhythmic fashion is satisfying. Bounding from platform to platform with grace and speed is difficult but rewarding. Jumping is your main attack, technique, and mode of transportation, and doing it feels good. It was the absolute epitome of platforming. ![]() But, playing it showed how comparatively pure it is. In a market dominated by mascot-filled platformers, Donkey Kong Country may not have stuck out at first glance. But, my appreciation lies in its timelessness, originality, and innovation. Of course, it was the first, so everything it did has been done again. Donkey Kong Country has aged like a fine wine the older it gets, the more I can appreciate its brilliance. All of this achieved on a console more than 20 years old. The forests are vibrant and riddled with different kinds of natural flourishes. Its graphics were revolutionary, as they brought photo realism to the table. The original Donkey Kong Country proved that Mario’s platforming elegance could be rivaled. The founder, the originator, the bringer of good tidings. This means that 50 percent of the time - when controlling Kiddy - you’ll be wishing you were playing its predecessor or the game before that. My point is that the former was obviously superior, yet one of them is ditched in this installation. Dixie and Diddy jump around with absolute grace and control, while Kiddy and Donkey - the two heavier kongs playable in Donkey Kong Country 3 and 1 respectively - are clunky and comparatively weighted. That being said, why did they get rid of Diddy Kong? The second game is a joy to control because we play as two light characters. It rests at the bottom of the list, and I need to explain why. I want to emphasize that Dixie’s Double Trouble is not a bad game. It doesn’t pop like the other games - which were revolutionary for their use of realistic graphics. The colors are there, but they’re faded and weak. But, it ends up with a mess of an aesthetic. DKC 3 holds onto that same engine but hits it with splashes of color in an attempt to lighten the tone. The 2 previous games used a realistic style that was almost surreal. Starting with its visuals, DKC 3 is a huge step-down. It has a lot of great things about it, but never reaches the peak that its siblings do. It’s not a bad game, it’s just the worst game. At the rear end of the list is the weird stepchild of the family: Dixie Kong’s Double Trouble.
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